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Randomness and Video Game Design
Randomness in games is a recipe for disaster. There are some games like snakes and ladders in which everything is random....
Ian GarstangNovember 20, 2013 -
Widen Your Games Audience | Crowdsourced Translations
The list of Japanese video games that have never seen English translations is long. Each of those games has or had...
Ian GarstangNovember 14, 2013 -
Indie Developer Interview: Beansprites | Games For Children
When it comes to children’s games, not many indie developers have such an extensive back catalog as Beansprites, a small team...
Ian GarstangOctober 28, 2013 -
Unity 4.2.2 brings iOS Game Controller support
In a bold move to gain a larger foothold in the Apple developer market, the 3D development software giant Unity has...
Ian GarstangOctober 14, 2013 -
Using Story Planning Elements from Other Occupations for Game Development
It is true that not every good game has a great story element to it, but a good story never hurts...
Terry WilsonOctober 6, 2013 -
So You Want To Be A Game Designer?
If you have wicked drawing skills, or a head built for numbers, and you seem to be glued to your favorite...
Kimberly LawsAugust 4, 2013 -
What is the Oculus Rift?
The Oculus Rift, first and foremost, is the future of gaming. That seems like a bold statement but when you see...
Ian GarstangMay 16, 2013 -
The Best Newest Game Mechanics
Unless you are heavily into the art of creating games, sometimes you don’t think about game mechanics much. But they all...
Ian GarstangMay 1, 2013 -
Will the Fall Sports Titles Come Out on Next-Gen Consoles?
The rumored release date for Sony’s PlayStation 4 is sometime late this year, possibly late in the fall or early November....
Ian GarstangApril 25, 2013 -
Game Design Software that can Help Beginners Create their Own Games
For those of us who enjoy gaming, there are always moments when we wish we could change the game basics to...
Ian GarstangApril 20, 2013 -
Interview: Cellar Door Games | Creators of Rogue Legacy
The internet is buzzing with excitement for the indie title ‘Rogue Legacy‘ after recently being approved by Steam’s ‘Greenlight’. With over...
Ian GarstangApril 18, 2013 -
Frequently Asked Questions and Common Misconceptions about OUYA
The OUYA Misconceptions: Setting the facts straight about the OUYA With the OUYA launch date now so close there has been...
Ian GarstangApril 9, 2013 -
Lessons From History: The Tetris Story
You can play a certain puzzle game on virtually any device these days and, since 2005, such is its impact on...
AlexMorrisMarch 21, 2013 -
Is Ouya the Future of Gaming?
Ouya is arguably one of the most successful Kickstarter projects to date. When first announced, there was some skepticism that new...
Ian GarstangMarch 15, 2013 -
Game Music to Study, Relax or Develop Games to
As of late, the soundtracks for video games have been astounding. Gone are the days of 8-bit bloops and bleeps (although...
Ian GarstangMarch 14, 2013 -
Monkey Island’s Ron Gilbert Moves on After The Cave
Ron Gilbert, the well know designer of The Secret of Monkey Island, has decided to leave Double Fine following the release...
Ian GarstangMarch 12, 2013 -
Interview: Gavin Harrison | Game Music and FX
I know that a lot of us struggle when it comes to music and sound effects for our game projects, we’ve...
Ian GarstangJanuary 29, 2013 -
The Future of Gaming is in the Cloud
The Cloud is now part of all our lives; we store our files in it, our photos, our music and now...
Ian GarstangJanuary 18, 2013 -
Game Development Diary #5
I’m not going to lie to you, it’s been slow going. What should be a relatively simple game is taking much...
Ian GarstangJanuary 17, 2013 -
The Over-scoping Game Designer – The Attack of the Feature Creep
I think we are all guilty of this one. We have an idea for a game and it might start of...
Ian GarstangJanuary 12, 2013
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